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- Vcel
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- (Demo Version)
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- Welcome to the Vcel demo. Vcel requires atleast 1 megabyte of memory and
- a color monitor. This demo is a usable but handicapped version of the Vcel
- animation program. Remember those animations from Monty Python's Flying
- Circus? Now we can make animations just like those on our ATARI STs. But
- Vcel is not limited to that quality of animation. The human simulations
- created with Vcel are incredible (compile the demo animation to see for
- yourself). By feeding the program one picture of body parts, Vcel can
- reconstruct the body for us and allow us to animate it with ease. Once you
- compile the animation you will swear that you are looking at videotape (or
- atleast digitized video). If you would like to see a sample of what Vcel can
- produce, then send me $15, and I will send you a video tape containing a Vcel
- animation put to music (soundtrack by Procol Harum).
- If you order Vcel before September 1, 1990, you will recieve $25 off the
- retail price. The following is a short hint at the documentation, to get you
- started.
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- First Session:
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- VOCABULARY USED
- LC - Left-click. Press and release the left mouse button.
- RC - Right-click. Press and release the right mouse button.
- Drag - Press and hold mouse button while moving the mouse.
- Button - Refers to a box containing text.
- Select - LC on a button, to do something.
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- Vcel should be simple enough to use right away. The steps we will take,
- to create an animation are as follows:
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- 1 Load actor
- 2 Setup frames with rotate
- 3 Compile to memory
- 4 Watch animation
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- To run Vcel, double-click on the file VCELDEMO.PRG from the desktop. You
- may run Vcel from either low or medium resolution (running from medium
- resolution causes the cursor to wrap around slightly on the right edge of the
- screen). Once Vcel is running, select the 'Load' button. From the load menu,
- select the large 'Load' button. From the file selector, LC on the file
- 'ERIK_1.ZDV' and then click on OK. Once the file has been loaded, we will be
- returned to the load menu. From the load menu, select the Main Menu button.
- At this point, we should be back at the main menu. Select the Rotate
- button. In about half a second, your Atari ST will draw a digitized rendition
- of Vcel's creator (yes, that's really me). This screen is called the work
- screen, because from here we do all actor rotations and movements. The status
- line at the top of the screen tells us all we need to know, and allows us to
- switch between variations of rotating and moving. The current settings should
- read Rotate Part. LC on Erik's upper arm to select it. Once selected, a
- ghost version of Erik's arm rotates as you move the cursor. Rotate the arm to
- a new position, and LC again to redraw the image (or RC to abort the
- rotation).
- The number in the lower right corner of the screen tells us that we are
- working on key frame #1. Press the insert key on the keyboard, to insert a
- new frame. Now that we are on key frame #2, move Erik into a new position by
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- rotating more body parts. To move back and forth between frames, use the left
- and right arrow keys. As soon as frames 1 and 2 are different, we can compile
- and animation and watch it.
- RC to exit the work screen. From the main menu, select the Compile
- button. The current settings should serve our needs just fine, so select the
- oversized Compile button, to get the process started. Vcel is now drawing our
- key frames and inserting inbetween frames. The final animation sequence is
- being stored in memory. Once the compile is complete, select the Watch Menu
- button. Select the large Watch button, to view our animation.
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- What Vcel can do
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- Listed above are instructions on how to create your first animation with
- Vcel. Mess around with the other options to see if you can figure them out
- (you must buy Vcel to receive full documentation). By the way, the blue boxes
- on the main menu are scrollable windows. To scroll a window, drag it up or
- down with the right mouse button. If you want to rotate a part that is
- hidden, try left clicking on its name from the main menu. The following
- paragraphs describe what Vcel is capable of (including functions disabled in
- the demo version).
- In addition to rotating parts you can move them as well. By moving I
- mean grabbing a part and moving it elsewhere. When moving parts you can
- choose to either have the joint follow the part, or remain where it was.
- The Tween option allows you to average actions over a number of frames.
- For example, if the actor has his/her arm pointing to the ground in frame #1,
- and pointing toward the sky in frame #4, selecting tween will make the arm
- move smoothly from frame #1 to frame #4.
- Building actors is a relatively simple process. To build an actor, you
- load in a picture, and cut images out of it. Once you have a bunch of images,
- then you connect them together to form your actor. Actor disks will be
- available soon so that you can use premade actors in your own animations.
- The compile menu has many options, allowing you to choose a range of
- frames to compile, compile to disk and/or memory, dithering, and the number of
- inbetween frames. From the compile menu you may also go to the size menu and
- the watch menu.
- The size menu is where you choose the magnification value for your
- animation. If you change the size to a value below full size then the
- animation you create will be reduced in size before it is combined with the
- background. Because Vcel uses pixel averaging when it shrinks each frame, the
- actors are very clean (no jagged edges), and blend in very well with the
- background. By using this micro animating Vcel produces its best results.
- Vcel can create semi-transparent images when micro animating. Size
- one-half allows for 5 levels of transparency, size one-quarter allow for 17
- levels, while size one-eighth allows for 65 levels of transparency.
- The watch menu is where you go to watch your animations. From this menu
- you can watch an animation that is in memory, or load one into memory from
- disk. Vcel uses the delta format used by Antic Software's Cyber line (Cyber
- Studio and Cyber Paint).
- The pick button on the main menu allows you to toggle the visibility of
- parts and actors. The frame stop button toggles to decide whether changes
- made will affect the current frame only, or all frames that follow the current
- frame as well.
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- Compiling the demo animation
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- Included in this archive is a file named 'DEMO.ZDV' which is a short demo
- showing a little bit of what Vcel can do. When you load in the demo file, the
- background picture (A:DEMOBACK.PC1) will load in automatically. If the file
- is not located on drive A then you must load in the background picture using
- the Load Background button found on the load menu.
- Once compiled, the entire animation takes about 700K. A 1040ST cannot
- hold the entire animation in memory while Vcel is running (use the PD
- animation viewer ANIMATE4.PRG). The demo file is currently set up to compile
- only frames 155 to 200 (under 200K), which will fit in a 1040ST while the
- program is running.
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- Order Vcel before September 1, 1990 and save $25 off the retail price of
- $59.95 (bulk orders save even more). To order the complete version of Vcel
- (all buttons activated plus complete documentation), just send $34.95 + $2
- shipping, to the address listed on the info page (select the Info button from
- the main menu). If you would like to order the Vcel Demo Tape, then send $15
- to the same address. The Demo is a complete animation on a VHS video tape
- synced to music by Procol Harum (a good intrumental piece). If you get a
- group of friends together to order in bulk (save $$$ for orders of 5 or more)
- then by sending the names and addresses of all those involved will allow me to
- register everyone right away (no need to send in registration cards).
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- In the near future (once Vcel takes off) actor disks will be available
- giving you a plethora of actors you can use instantly in your own animations.
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